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authorNiklas Haas <git@nand.wakku.to>2015-08-29 01:10:30 +0200
committerwm4 <wm4@nowhere>2015-09-09 18:09:25 +0200
commitdeebc55014074fef121c1df6b117e9c0bf97d516 (patch)
treea69b532d4e17dd8ecf03ecec94cbfb74f2696620 /video/out/gl_utils.h
parent944fa1214a14baf24f629f41ce6c05965028ae1a (diff)
downloadmpv-deebc55014074fef121c1df6b117e9c0bf97d516.tar.bz2
mpv-deebc55014074fef121c1df6b117e9c0bf97d516.tar.xz
vo_opengl: move gl_* files to their own subdir
This is mainly just to keep things a bit more organized and separated inside the codebase.
Diffstat (limited to 'video/out/gl_utils.h')
-rw-r--r--video/out/gl_utils.h143
1 files changed, 0 insertions, 143 deletions
diff --git a/video/out/gl_utils.h b/video/out/gl_utils.h
deleted file mode 100644
index 1dfca78858..0000000000
--- a/video/out/gl_utils.h
+++ /dev/null
@@ -1,143 +0,0 @@
-/*
- * This file is part of mpv.
- * Parts based on MPlayer code by Reimar Döffinger.
- *
- * mpv is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * mpv is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with mpv. If not, see <http://www.gnu.org/licenses/>.
- *
- * You can alternatively redistribute this file and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- */
-
-#ifndef MP_GL_UTILS_
-#define MP_GL_UTILS_
-
-#include "gl_common.h"
-
-struct mp_log;
-
-void glCheckError(GL *gl, struct mp_log *log, const char *info);
-
-int glFmt2bpp(GLenum format, GLenum type);
-void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
- const void *dataptr, int stride,
- int x, int y, int w, int h, int slice);
-void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type,
- int x, int y, int w, int h, uint8_t val, void **scratch);
-
-mp_image_t *glGetWindowScreenshot(GL *gl);
-
-// print a multi line string with line numbers (e.g. for shader sources)
-// log, lev: module and log level, as in mp_msg()
-void mp_log_source(struct mp_log *log, int lev, const char *src);
-
-struct gl_vao_entry {
- // used for shader / glBindAttribLocation
- const char *name;
- // glVertexAttribPointer() arguments
- int num_elems; // size (number of elements)
- GLenum type;
- bool normalized;
- int offset;
-};
-
-struct gl_vao {
- GL *gl;
- GLuint vao; // the VAO object, or 0 if unsupported by driver
- GLuint buffer; // GL_ARRAY_BUFFER used for the data
- int stride; // size of each element (interleaved elements are assumed)
- const struct gl_vao_entry *entries;
-};
-
-void gl_vao_init(struct gl_vao *vao, GL *gl, int stride,
- const struct gl_vao_entry *entries);
-void gl_vao_uninit(struct gl_vao *vao);
-void gl_vao_bind(struct gl_vao *vao);
-void gl_vao_unbind(struct gl_vao *vao);
-void gl_vao_draw_data(struct gl_vao *vao, GLenum prim, void *ptr, size_t num);
-
-struct fbotex {
- GL *gl;
- GLuint fbo;
- GLuint texture;
- GLenum iformat;
- GLenum tex_filter;
- int w, h; // size of .texture
-};
-
-bool fbotex_init(struct fbotex *fbo, GL *gl, struct mp_log *log, int w, int h,
- GLenum iformat);
-void fbotex_uninit(struct fbotex *fbo);
-bool fbotex_change(struct fbotex *fbo, GL *gl, struct mp_log *log, int w, int h,
- GLenum iformat, int flags);
-#define FBOTEX_FUZZY_W 1
-#define FBOTEX_FUZZY_H 2
-#define FBOTEX_FUZZY (FBOTEX_FUZZY_W | FBOTEX_FUZZY_H)
-void fbotex_set_filter(struct fbotex *fbo, GLenum gl_filter);
-
-// A 3x2 matrix, with the translation part separate.
-struct gl_transform {
- float m[2][2];
- float t[2];
-};
-
-void gl_transform_ortho(struct gl_transform *t, float x0, float x1,
- float y0, float y1);
-
-// This treats m as an affine transformation, in other words m[2][n] gets
-// added to the output.
-static inline void gl_transform_vec(struct gl_transform t, float *x, float *y)
-{
- float vx = *x, vy = *y;
- *x = vx * t.m[0][0] + vy * t.m[1][0] + t.t[0];
- *y = vx * t.m[0][1] + vy * t.m[1][1] + t.t[1];
-}
-
-struct mp_rect_f {
- float x0, y0, x1, y1;
-};
-
-static inline void gl_transform_rect(struct gl_transform t, struct mp_rect_f *r)
-{
- gl_transform_vec(t, &r->x0, &r->y0);
- gl_transform_vec(t, &r->x1, &r->y1);
-}
-
-void gl_set_debug_logger(GL *gl, struct mp_log *log);
-
-struct gl_shader_cache;
-
-struct gl_shader_cache *gl_sc_create(GL *gl, struct mp_log *log,
- struct mpv_global *global);
-void gl_sc_destroy(struct gl_shader_cache *sc);
-void gl_sc_add(struct gl_shader_cache *sc, const char *text);
-void gl_sc_addf(struct gl_shader_cache *sc, const char *textf, ...);
-void gl_sc_hadd(struct gl_shader_cache *sc, const char *text);
-const char *gl_sc_loadfile(struct gl_shader_cache *sc, const char *path);
-void gl_sc_uniform_sampler(struct gl_shader_cache *sc, char *name, GLenum target,
- int unit);
-void gl_sc_uniform_f(struct gl_shader_cache *sc, char *name, GLfloat f);
-void gl_sc_uniform_i(struct gl_shader_cache *sc, char *name, GLint f);
-void gl_sc_uniform_vec2(struct gl_shader_cache *sc, char *name, GLfloat f[2]);
-void gl_sc_uniform_vec3(struct gl_shader_cache *sc, char *name, GLfloat f[3]);
-void gl_sc_uniform_mat2(struct gl_shader_cache *sc, char *name,
- bool transpose, GLfloat *v);
-void gl_sc_uniform_mat3(struct gl_shader_cache *sc, char *name,
- bool transpose, GLfloat *v);
-void gl_sc_set_vao(struct gl_shader_cache *sc, struct gl_vao *vao);
-void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc);
-void gl_sc_reset(struct gl_shader_cache *sc);
-
-#endif