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author | wm4 <wm4@nowhere> | 2015-01-29 17:19:01 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-01-29 17:19:01 +0100 |
commit | 20c5c7e521d194c9be0fc3ee3ebdc0495afee9be (patch) | |
tree | f954963892ad05a8d45007dc577a851bafbcb835 /video/out/gl_utils.h | |
parent | 0bd147bd14e077389535234599b1c2b3b42cbf1c (diff) | |
download | mpv-20c5c7e521d194c9be0fc3ee3ebdc0495afee9be.tar.bz2 mpv-20c5c7e521d194c9be0fc3ee3ebdc0495afee9be.tar.xz |
vo_opengl: split out a helper for drawing primitives
Useful if we want to reduce the size of gl_video.c further.
To some degree this emulates traditional glDrawArrays() usage. It also
leaves a loophole for avoiding a reupload every time by leaving
ptr==NULL, although this is unused for now.
Diffstat (limited to 'video/out/gl_utils.h')
-rw-r--r-- | video/out/gl_utils.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/video/out/gl_utils.h b/video/out/gl_utils.h index b73e12a8eb..1934396afe 100644 --- a/video/out/gl_utils.h +++ b/video/out/gl_utils.h @@ -44,8 +44,10 @@ mp_image_t *glGetWindowScreenshot(GL *gl); void mp_log_source(struct mp_log *log, int lev, const char *src); struct gl_vao_entry { + // used for shader / glBindAttribLocation const char *name; - int num_elems; + // glVertexAttribPointer() arguments + int num_elems; // size (number of elements) GLenum type; bool normalized; int offset; @@ -53,9 +55,9 @@ struct gl_vao_entry { struct gl_vao { GL *gl; - GLuint vao; - GLuint buffer; - int stride; // always assuming interleaved elements + GLuint vao; // the VAO object, or 0 if unsupported by driver + GLuint buffer; // GL_ARRAY_BUFFER used for the data + int stride; // size of each element (interleaved elements are assumed) const struct gl_vao_entry *entries; }; @@ -65,6 +67,7 @@ void gl_vao_uninit(struct gl_vao *vao); void gl_vao_bind(struct gl_vao *vao); void gl_vao_unbind(struct gl_vao *vao); void gl_vao_bind_attribs(struct gl_vao *vao, GLuint program); +void gl_vao_draw_data(struct gl_vao *vao, GLenum prim, void *ptr, size_t num); struct fbotex { GL *gl; |