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author | wm4 <wm4@nowhere> | 2014-12-08 15:23:21 +0100 |
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committer | Diogo Franco (Kovensky) <diogomfranco@gmail.com> | 2015-01-25 17:00:12 +0900 |
commit | 3f66dd82b19f0051c15ea375b6009f55bc627894 (patch) | |
tree | cb1619d5c9443ccac9971e16477093fe52d57197 /video/out/gl_osd.c | |
parent | c4c95f0ddedbe2b92bf32db72a4dcffad7a9ec14 (diff) | |
download | mpv-3f66dd82b19f0051c15ea375b6009f55bc627894.tar.bz2 mpv-3f66dd82b19f0051c15ea375b6009f55bc627894.tar.xz |
vo_opengl: never use 1D textures for lookup textures
This was a microoptimization for small filters which need 4 or less
weights per sample point. When I originally wrote this code, using a 1D
texture seemed to give a slight speed gain, but now I couldn't measure
any difference.
Remove this to simplify the code.
Diffstat (limited to 'video/out/gl_osd.c')
0 files changed, 0 insertions, 0 deletions