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authorwm4 <wm4@nowhere>2014-12-08 15:23:21 +0100
committerDiogo Franco (Kovensky) <diogomfranco@gmail.com>2015-01-25 17:00:12 +0900
commit3f66dd82b19f0051c15ea375b6009f55bc627894 (patch)
treecb1619d5c9443ccac9971e16477093fe52d57197 /video/out/gl_osd.c
parentc4c95f0ddedbe2b92bf32db72a4dcffad7a9ec14 (diff)
downloadmpv-3f66dd82b19f0051c15ea375b6009f55bc627894.tar.bz2
mpv-3f66dd82b19f0051c15ea375b6009f55bc627894.tar.xz
vo_opengl: never use 1D textures for lookup textures
This was a microoptimization for small filters which need 4 or less weights per sample point. When I originally wrote this code, using a 1D texture seemed to give a slight speed gain, but now I couldn't measure any difference. Remove this to simplify the code.
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