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authorwm4 <wm4@nowhere>2013-12-01 23:39:13 +0100
committerwm4 <wm4@nowhere>2013-12-01 23:39:13 +0100
commitdc582f2505d7583f414dcfa777371f986de381d3 (patch)
tree20fdff93deb3b96a10f0022db8c04244677a56a6 /video/out/gl_common.h
parentf30c2c99d16527c045caee90c9f7b2a7a7c85c00 (diff)
downloadmpv-dc582f2505d7583f414dcfa777371f986de381d3.tar.bz2
mpv-dc582f2505d7583f414dcfa777371f986de381d3.tar.xz
vo_opengl: add support for rectangle textures
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by enabling it with the 'rectangle-textures' sub-option, or by having a hwdec backend force it. By default it's off. The _only_ reason we're adding this is because VDA can export rectangle textures only.
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r--video/out/gl_common.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h
index 8b5ac63d9a..c19ec7f73d 100644
--- a/video/out/gl_common.h
+++ b/video/out/gl_common.h
@@ -177,6 +177,9 @@ struct gl_hwdec {
// internal representation in gl_video.c as the hardware texture.
// It's used to build the rendering chain, and also as screenshot format.
int converted_imgfmt;
+ // Normally this is GL_TEXTURE_2D, but the hwdec driver can set it to
+ // GL_TEXTURE_RECTANGLE.
+ GLenum gl_texture_target;
};
struct gl_hwdec_driver {