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authorwm4 <wm4@nowhere>2015-01-02 00:56:54 +0100
committerwm4 <wm4@nowhere>2015-01-02 00:59:27 +0100
commit7873301be8a0ed3b6a70c5a32a36e4fa52284ffb (patch)
tree33003e434facf17bbfb1595ee118357cbb877024 /video/out/gl_common.h
parent4ed0907f2d596ba66652ca6d739cc12dae7dc2a0 (diff)
downloadmpv-7873301be8a0ed3b6a70c5a32a36e4fa52284ffb.tar.bz2
mpv-7873301be8a0ed3b6a70c5a32a36e4fa52284ffb.tar.xz
vo_opengl_old: remove ancient ATI-specific YUV conversions
While there's no actual need to get rid of these, I want to make sure nobody actually needs this stuff, and removing it is the best way to get to know this. We still can revert this commit if it turns out there is a significant need for this stuff. The final goal is removing vo_opengl_old entirely. Add a warning, which basically announces this intention.
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r--video/out/gl_common.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h
index 103b458203..92ba81a249 100644
--- a/video/out/gl_common.h
+++ b/video/out/gl_common.h
@@ -268,16 +268,6 @@ struct GL {
GLsizei, GLint, GLenum, GLenum,
const GLvoid *);
- void (GLAPIENTRY *BeginFragmentShader)(void);
- void (GLAPIENTRY *EndFragmentShader)(void);
- void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
- void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
- GLuint, GLuint, GLuint, GLuint, GLuint);
- void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
- GLuint, GLuint, GLuint, GLuint, GLuint,
- GLuint, GLuint, GLuint);
- void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
-
void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
void (GLAPIENTRY *BindVertexArray)(GLuint);
GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);