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authorwm4 <wm4@nowhere>2014-12-15 04:40:26 +0100
committerwm4 <wm4@nowhere>2014-12-15 04:40:26 +0100
commit1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9 (patch)
tree15ea7c8cfb1d538ad8b43e8f5879edcbdf656a55 /video/out/gl_common.h
parent39e04e929483847a3e0722d86d53f69837ed99db (diff)
downloadmpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.bz2
mpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.xz
vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it. The anaglyph effects can be reproduced with vf_stereo3d. The only thing that can't be reproduced with it is "quadbuffer", which requires special and expensive hardware.
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r--video/out/gl_common.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h
index 951d2efefb..3f86d74036 100644
--- a/video/out/gl_common.h
+++ b/video/out/gl_common.h
@@ -67,14 +67,6 @@ void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
void glCheckError(GL *gl, struct mp_log *log, const char *info);
mp_image_t *glGetWindowScreenshot(GL *gl);
-#define GL_3D_RED_CYAN 1
-#define GL_3D_GREEN_MAGENTA 2
-#define GL_3D_QUADBUFFER 3
-
-void glEnable3DLeft(GL *gl, int type);
-void glEnable3DRight(GL *gl, int type);
-void glDisable3D(GL *gl, int type);
-
enum {
MPGL_CAP_GL = (1 << 0), // GL was successfully loaded
MPGL_CAP_GL_LEGACY = (1 << 1), // GL 1.1 (but not 3.x)