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author | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2013-03-04 14:23:06 +0100 |
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committer | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2013-05-12 15:27:54 +0200 |
commit | 134f3e97bf482b75c0eccbe5ac943a2a1d5a4ad6 (patch) | |
tree | 98bac431df2697072238864e48a0380d3b1745ff /video/out/gl_common.h | |
parent | afdc9c4ae2e69a9ced6c3c6580df19edfedea36a (diff) | |
download | mpv-134f3e97bf482b75c0eccbe5ac943a2a1d5a4ad6.tar.bz2 mpv-134f3e97bf482b75c0eccbe5ac943a2a1d5a4ad6.tar.xz |
OSX: run native event loop in a separate thread
This commit is a followup on the previous one and uses a solution I like more
since it totally decouples the Cocoa code from mpv's core and tries to emulate
a generic Cocoa application's lifecycle as much as possible without fighting
the framework.
mpv's main is executed in a pthread while the main thread runs the native cocoa
event loop.
All of the thread safety is mainly accomplished with additional logic in
cocoa_common as to not increase complexity on the crossplatform parts of the
code.
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r-- | video/out/gl_common.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h index 18d1cf8879..1956b73616 100644 --- a/video/out/gl_common.h +++ b/video/out/gl_common.h @@ -131,6 +131,13 @@ typedef struct MPGLContext { void (*border)(struct vo *vo); void (*update_xinerama_info)(struct vo *vo); + // An optional function to register a resize callback in the backend that + // can be called on separate thread to handle resize events immediately + // (without waiting for vo_check_events, which will come later for the + // proper resize) + void (*register_resize_callback)(struct vo *vo, + void (*cb)(struct vo *vo, int w, int h)); + // For free use by the backend. void *priv; } MPGLContext; |