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author | Jari Vetoniemi <mailroxas@gmail.com> | 2015-03-22 02:32:03 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-03-23 21:53:32 +0100 |
commit | 3a6ade7a848f5213525430d9049e96e642638fc8 (patch) | |
tree | f0341a228f43f67883b82bf9ebbbd03fefd6388a /video/out/gl_common.h | |
parent | c10fb4ce9fcd3dbbf69741eb8499c4cfabbf5412 (diff) | |
download | mpv-3a6ade7a848f5213525430d9049e96e642638fc8.tar.bz2 mpv-3a6ade7a848f5213525430d9049e96e642638fc8.tar.xz |
vo_opengl: do not block on wayland
When not receiving frame callbacks, we should not draw anything to avoid
blocking the OpenGL renderer. We do this by extending gl context api, by
introducing new optional function 'is_active', that indicates whether
OpenGL renderers should draw or not.
This fixes issue #249.
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r-- | video/out/gl_common.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h index 1cb3a5c441..1d33682f3e 100644 --- a/video/out/gl_common.h +++ b/video/out/gl_common.h @@ -109,6 +109,10 @@ typedef struct MPGLContext { void (*register_resize_callback)(struct vo *vo, void (*cb)(struct vo *vo, int w, int h)); + // Optional activity state of context. + // If false, OpenGL renderers should not draw anything. + bool (*is_active)(struct MPGLContext *); + // For free use by the backend. void *priv; } MPGLContext; |