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authorwm4 <wm4@nowhere>2013-07-31 21:44:21 +0200
committerwm4 <wm4@nowhere>2013-07-31 21:46:40 +0200
commit03bef3adfd846fc1dda88a888df972f4b501fb40 (patch)
treeed96c695c75a5cbfc7afa4bf6b3eff38b53d4410 /video/out/gl_common.h
parent88d79fc00df39dc0180de86c758697f5ab3e56cb (diff)
downloadmpv-03bef3adfd846fc1dda88a888df972f4b501fb40.tar.bz2
mpv-03bef3adfd846fc1dda88a888df972f4b501fb40.tar.xz
video/out: use new mp_msg stuff for vo.c and vo_opengl
The first step; also serves as example.
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r--video/out/gl_common.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h
index ed63491c1a..e6ceabff74 100644
--- a/video/out/gl_common.h
+++ b/video/out/gl_common.h
@@ -170,8 +170,8 @@ void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
const char *ext2);
// print a multi line string with line numbers (e.g. for shader sources)
-// mod, lev: module and log level, as in mp_msg()
-void mp_log_source(int mod, int lev, const char *src);
+// log, lev: module and log level, as in mp_msg()
+void mp_log_source(struct mp_log *log, int lev, const char *src);
//function pointers loaded from the OpenGL library
struct GL {