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author | wm4 <wm4@nowhere> | 2013-11-05 22:06:48 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-11-05 22:28:15 +0100 |
commit | db6a4eec0a9a58a342147e526154c46f19e7c303 (patch) | |
tree | 673b058f5423592b2a2297a54f54921f3645e42c /video/out/gl_common.h | |
parent | 5cca9143abdbf413641dc8a657ca869a9425b5a9 (diff) | |
download | mpv-db6a4eec0a9a58a342147e526154c46f19e7c303.tar.bz2 mpv-db6a4eec0a9a58a342147e526154c46f19e7c303.tar.xz |
vo_opengl: support for vdpau hardware decoding
This uses vdpau OpenGL interop to convert a vdpau surface to a texture.
Note that this is a bit weak and primitive. Deinterlacing (or any other
form of vdpau postprocessing) is not supported. vo_opengl chroma scaling
and chroma sample position are not supported. Internally, the vdpau
video surfaces are converted to a RGBA surface first, because using the
video surfaces directly is too complicated. (These surfaces are always
split into separate fields, and the vo_opengl core expects progressive
frames or frames with weaved fields.)
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r-- | video/out/gl_common.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h index 995dc441e7..8d7d5a8252 100644 --- a/video/out/gl_common.h +++ b/video/out/gl_common.h @@ -87,6 +87,7 @@ enum { MPGL_CAP_SRGB_FB = (1 << 8), MPGL_CAP_FLOAT_TEX = (1 << 9), MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x + MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop MPGL_CAP_NO_SW = (1 << 30), // used to block sw. renderers }; @@ -355,6 +356,15 @@ struct GL { const GLfloat *); void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); + + void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *); + void (GLAPIENTRY *VDPAUFiniNV)(void); + GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV) + (GLvoid *, GLenum, GLsizei, const GLuint *); + void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); + void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum); + void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); + void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); }; #endif /* MPLAYER_GL_COMMON_H */ |