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authorwm4 <wm4@nowhere>2015-05-01 18:25:29 +0200
committerwm4 <wm4@nowhere>2015-05-01 18:26:58 +0200
commite23e4c7c603fc1cd911621d0f833031be4a6f7c7 (patch)
tree571a8e11f3cefeb90c72fb9279ea7e52d0f53fc9 /video/out/drm_common.c
parentffcad1a72b9a3bf5a7ac5ddcbfa71ec19b6faf9b (diff)
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cocoa: don't accidentally drop initial screen drawing
With --idle --force-window, or when started from the bundle, the cocoa code dropped the first frame. This resulted in a black frame on start sometimes. The reason was that the live resizing/redrawing code was invoked, which simply set skip_swap_buffer to false, blocking redrawing whatever was going to be rendered next. Normally this is done so that the following works: 1. vo_opengl draw a frame, releases GL lock 2. live resizing kicks in, redraw the frame 3. vo_opengl wants to call SwapBuffers, drawing a stale buffer overwritten by the live resizing code This is solved by setting skip_swap_buffer in 2., and querying it in 3. Fix this by resetting the skip_swap_buffer at a known good point: when vo_opengl starts drawing a new frame. The start_frame function returns bool, so that it can be merged with is_active in a following commit.
Diffstat (limited to 'video/out/drm_common.c')
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