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author | wm4 <wm4@nowhere> | 2013-03-14 15:53:59 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-03-17 19:07:30 +0100 |
commit | 59960baa7f61eaff352043a15eaaf5792d9e8cfd (patch) | |
tree | 481378ee425d0ccb5bd806ba9b7483ae5e132282 /video/out/d3d_shader_yuv.hlsl | |
parent | 36f5d800d5c63f4b19e4d9a28c5cf73e2e0466fe (diff) | |
download | mpv-59960baa7f61eaff352043a15eaaf5792d9e8cfd.tar.bz2 mpv-59960baa7f61eaff352043a15eaaf5792d9e8cfd.tar.xz |
vo_xv: minor simplifications
The draw_osd change is a bit tricky: I guess originally, there was some
intention not to second-guess the generic aspect code, but the result is
the same and the code is more confusing.
Diffstat (limited to 'video/out/d3d_shader_yuv.hlsl')
0 files changed, 0 insertions, 0 deletions