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authorwm4 <wm4@nowhere>2015-07-01 19:23:26 +0200
committerwm4 <wm4@nowhere>2015-07-01 22:37:51 +0200
commitc5e3613bbaecec9669871fde86b97032ab3b954a (patch)
tree36bc663056297dceb1e1c77fa4e027dbab8872ed /video/out/d3d_shader_yuv.hlsl
parent41ad9d8924cad07948ee7c2eaff9d0fa1be0b044 (diff)
downloadmpv-c5e3613bbaecec9669871fde86b97032ab3b954a.tar.bz2
mpv-c5e3613bbaecec9669871fde86b97032ab3b954a.tar.xz
video: pass vsync offset to VO
For now, this is trivial (and actually redundant). The future display sync code will make better use of it. The main point is that the new internal API pretty much makes this transparent to the vo_opengl interpolation code.
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