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author | James Ross-Gowan <rossy@jrg.systems> | 2017-10-02 23:10:52 +1100 |
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committer | James Ross-Gowan <rossy@jrg.systems> | 2017-11-07 20:27:13 +1100 |
commit | 9b2dae79b1be1f57e7b6bcf80d500ab4190aa3d3 (patch) | |
tree | 8c490aa1149b57d33f5eb1a03175425d212fe63f /video/out/d3d11/ra_d3d11.c | |
parent | 68eac1a1e7ac931576a8b59dd159a7961189ca48 (diff) | |
download | mpv-9b2dae79b1be1f57e7b6bcf80d500ab4190aa3d3.tar.bz2 mpv-9b2dae79b1be1f57e7b6bcf80d500ab4190aa3d3.tar.xz |
vo_gpu: d3d11: add RA caps for ra_d3d11
ra_d3d11 uses the SPIR-V compiler to translate GLSL to SPIR-V, which is
then translated to HLSL. This means it always exposes the same GLSL
version that the SPIR-V compiler supports (4.50 for shaderc/glslang.)
Despite claiming to support GLSL 4.50, some features that are tied to
the GLSL version in OpenGL are not supported by ra_d3d11 when targeting
legacy Direct3D feature levels.
This includes two features that mpv relies on:
- Reading from gl_FragCoord in the fragment shader (requires FL 10_0)
- textureGather from any texture component (requires FL 11_0)
These features have been exposed as new RA caps.
Diffstat (limited to 'video/out/d3d11/ra_d3d11.c')
-rw-r--r-- | video/out/d3d11/ra_d3d11.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/video/out/d3d11/ra_d3d11.c b/video/out/d3d11/ra_d3d11.c index 372b65d49f..806ce9ad52 100644 --- a/video/out/d3d11/ra_d3d11.c +++ b/video/out/d3d11/ra_d3d11.c @@ -2161,6 +2161,11 @@ struct ra *ra_d3d11_create(ID3D11Device *dev, struct mp_log *log, ra->max_texture_wh = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; } + if (p->fl >= D3D_FEATURE_LEVEL_11_0) + ra->caps |= RA_CAP_GATHER; + if (p->fl >= D3D_FEATURE_LEVEL_10_0) + ra->caps |= RA_CAP_FRAGCOORD; + // Some 10_0 hardware has compute shaders, but only 11_0 has image load/store if (p->fl >= D3D_FEATURE_LEVEL_11_0) { ra->caps |= RA_CAP_COMPUTE | RA_CAP_BUF_RW; |