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authorder richter <der.richter@gmx.de>2019-07-20 12:16:37 +0200
committerJan Ekström <jeebjp@gmail.com>2019-07-21 18:13:07 +0300
commita8c2e2986838dccbcc4bd218b501f0bf86b36e2c (patch)
tree0f9ce3f16cc72c47dd70e9961e6c9b9f1cdabd43 /video/out/cocoa-cb/window.swift
parent0602f082cb9775b4c9c8e256b1cb9de218a3b5fc (diff)
downloadmpv-a8c2e2986838dccbcc4bd218b501f0bf86b36e2c.tar.bz2
mpv-a8c2e2986838dccbcc4bd218b501f0bf86b36e2c.tar.xz
cocoa-cb: migrate to swift 5 with swift 4 fallback
this migrates our current swift code to version 5 and 4. building is support from 10.12.6 and xcode 9.1 onwards. dynamic linking is the new default, since Apple removed static libs from their new toolchains and it's the recommended way. additionally the found macOS SDK version is printed since it's an important information for finding possible errors now. Fixes #6470
Diffstat (limited to 'video/out/cocoa-cb/window.swift')
-rw-r--r--video/out/cocoa-cb/window.swift28
1 files changed, 14 insertions, 14 deletions
diff --git a/video/out/cocoa-cb/window.swift b/video/out/cocoa-cb/window.swift
index dc7762c5af..2f87711d22 100644
--- a/video/out/cocoa-cb/window.swift
+++ b/video/out/cocoa-cb/window.swift
@@ -54,7 +54,7 @@ class Window: NSWindow, NSWindowDelegate {
override var canBecomeKey: Bool { return true }
override var canBecomeMain: Bool { return true }
- override var styleMask: NSWindowStyleMask {
+ override var styleMask: NSWindow.StyleMask {
get { return super.styleMask }
set {
let responder = firstResponder
@@ -72,7 +72,7 @@ class Window: NSWindow, NSWindowDelegate {
// workaround for an AppKit bug where the NSWindow can't be placed on a
// none Main screen NSScreen outside the Main screen's frame bounds
- if let wantedScreen = screen, screen != NSScreen.main() {
+ if let wantedScreen = screen, screen != NSScreen.main {
var absoluteWantedOrigin = contentRect.origin
absoluteWantedOrigin.x += wantedScreen.frame.origin.x
absoluteWantedOrigin.y += wantedScreen.frame.origin.y
@@ -255,26 +255,26 @@ class Window: NSWindow, NSWindowDelegate {
}
func setOnTop(_ state: Bool, _ ontopLevel: Any) {
- let stdLevel = Int(CGWindowLevelForKey(.normalWindow))
+ let stdLevel: NSWindow.Level = .normal
if state {
if ontopLevel is Int {
switch ontopLevel as? Int {
case .some(-1):
- level = Int(CGWindowLevelForKey(.floatingWindow))
+ level = .floating
case .some(-2):
- level = Int(CGWindowLevelForKey(.statusWindow))+1
+ level = .statusBar + 1
default:
- level = ontopLevel as? Int ?? stdLevel
+ level = NSWindow.Level(ontopLevel as? Int ?? stdLevel.rawValue)
}
} else {
switch ontopLevel as? String {
case .some("window"):
- level = Int(CGWindowLevelForKey(.floatingWindow))
+ level = .floating
case .some("system"):
- level = Int(CGWindowLevelForKey(.statusWindow))+1
+ level = .statusBar + 1
default:
- level = Int(ontopLevel as? String ?? "") ?? stdLevel
+ level = NSWindow.Level(Int(ontopLevel as? String ?? "") ?? stdLevel.rawValue)
}
}
collectionBehavior.remove(.transient)
@@ -410,7 +410,7 @@ class Window: NSWindow, NSWindowDelegate {
return frameRect
}
- guard let ts: NSScreen = tScreen ?? screen ?? NSScreen.main() else {
+ guard let ts: NSScreen = tScreen ?? screen ?? NSScreen.main else {
return frameRect
}
var nf: NSRect = frameRect
@@ -443,9 +443,9 @@ class Window: NSWindow, NSWindowDelegate {
return nf
}
- func setNormalWindowSize() { setWindowScale(1.0) }
- func setHalfWindowSize() { setWindowScale(0.5) }
- func setDoubleWindowSize() { setWindowScale(2.0) }
+ @objc func setNormalWindowSize() { setWindowScale(1.0) }
+ @objc func setHalfWindowSize() { setWindowScale(0.5) }
+ @objc func setDoubleWindowSize() { setWindowScale(2.0) }
func setWindowScale(_ scale: Double) {
mpv.commandAsync(["osd-auto", "set", "window-scale", "\(scale)"])
@@ -480,7 +480,7 @@ class Window: NSWindow, NSWindowDelegate {
cocoaCB.layer?.inLiveResize = false
}
- func windowShouldClose(_ sender: Any) -> Bool {
+ func windowShouldClose(_ sender: NSWindow) -> Bool {
cocoa_put_key(SWIFT_KEY_CLOSE_WIN)
return false
}