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author | Mad Fish <MadFishTheOne@gmail.com> | 2013-01-20 16:37:30 +0100 |
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committer | Mad Fish <MadFishTheOne@gmail.com> | 2013-01-20 16:37:30 +0100 |
commit | 5b7327920b1500c33342c021e70136973972fbce (patch) | |
tree | 8acb7378f0d3eb58513d1fb7297728e2fca631ba /video/out/aspect.h | |
parent | 326820b0ff437e044a5dcf1788fd1fc5e811067c (diff) | |
download | mpv-5b7327920b1500c33342c021e70136973972fbce.tar.bz2 mpv-5b7327920b1500c33342c021e70136973972fbce.tar.xz |
ao_coreaudio: use 0 as timeout for CFRunLoopRunInMode
Handle all pending events and exit instead of waiting. When there are lots of
input events (for example, scrolling with trackpad), timeout can add up
to make a huge frame delay. In my tests, if I scroll fast enough, that loop
would never exit.
Diffstat (limited to 'video/out/aspect.h')
0 files changed, 0 insertions, 0 deletions