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authorNiklas Haas <git@nand.wakku.to>2016-05-30 12:48:01 +0200
committerwm4 <wm4@nowhere>2016-05-30 16:58:25 +0200
commit15bb05d2fe7394478144d323a41023722d1a9d38 (patch)
tree0d5f2e57a53cb3856ae0ede262b45124db8ce326 /video/mp_image.c
parent48015009b7f8073de1a81cf9624c104f071496bc (diff)
downloadmpv-15bb05d2fe7394478144d323a41023722d1a9d38.tar.bz2
mpv-15bb05d2fe7394478144d323a41023722d1a9d38.tar.xz
vo_opengl: add hable tone-mapping algorithm
Developed by John Hable for use in Uncharted 2. Also used by Frictional Games in SOMA. Originally inspired by a filmic tone mapping algorithm created by Kodak. From http://frictionalgames.blogspot.de/2012/09/tech-feature-hdr-lightning.html
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