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authorwm4 <wm4@nowhere>2017-06-30 18:07:30 +0200
committerwm4 <wm4@nowhere>2017-06-30 18:13:01 +0200
commit2aff6f8c95b416a8da767c4ee2449b6d86d1d3b0 (patch)
tree9f343a68404ce497563c67e9bf4d8e9058635aa3 /video/img_format.h
parent1ad036a2ef068928640eeda7352e5e70379e2119 (diff)
downloadmpv-2aff6f8c95b416a8da767c4ee2449b6d86d1d3b0.tar.bz2
mpv-2aff6f8c95b416a8da767c4ee2449b6d86d1d3b0.tar.xz
vo_direct3d: remove non-working nv12 shader support
It never worked. It relied on some obscure texture format to provide the equivalent of GL_RG or GL_LUMINANCE_ALPHA, but no hardware seemed to report support for it ever. No idea what's the correct way to do this. On D3D11 it exists, of course. (Actually I'd like to remove the whole VO.)
Diffstat (limited to 'video/img_format.h')
-rw-r--r--video/img_format.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/video/img_format.h b/video/img_format.h
index 8567c8aa96..b6f5b9b2fa 100644
--- a/video/img_format.h
+++ b/video/img_format.h
@@ -148,9 +148,6 @@ enum mp_imgfmt {
IMGFMT_Y8,
IMGFMT_Y16,
- // Gray with alpha (packed)
- IMGFMT_YA8,
-
// Packed YUV formats (components are byte-accessed)
IMGFMT_UYVY, // U Y0 V Y1