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author | James Ross-Gowan <rossymiles@gmail.com> | 2014-10-26 10:43:15 +1100 |
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committer | wm4 <wm4@nowhere> | 2014-10-26 02:34:15 +0200 |
commit | 52b52800ce083364a9c0baa1d6e0564eaae3b4d7 (patch) | |
tree | 054144f65bb52ac61450e3b47db93afbff64a186 /video/img_format.h | |
parent | f2d51171f7975184bf97ab0b85660703dd2d85cb (diff) | |
download | mpv-52b52800ce083364a9c0baa1d6e0564eaae3b4d7.tar.bz2 mpv-52b52800ce083364a9c0baa1d6e0564eaae3b4d7.tar.xz |
dxva2: use optimized memcpy
At least on my machine, reading back the frame with system memcpy is
slower than just using software rendering. Use the optimized gpu_memcpy
from LAV to speed things up.
Diffstat (limited to 'video/img_format.h')
0 files changed, 0 insertions, 0 deletions