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author | Niklas Haas <git@nand.wakku.to> | 2016-05-17 06:36:27 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-17 10:09:01 +0200 |
commit | 8262a4dd5296f11338b2d54190982b1e07aa1267 (patch) | |
tree | 0a3db18a2c0b8f357fce7ffc44c5f374233b9c7d /video/hwdec.c | |
parent | ca09cd68c88e1fdf412b32cfe4415aa17e6fc2b0 (diff) | |
download | mpv-8262a4dd5296f11338b2d54190982b1e07aa1267.tar.bz2 mpv-8262a4dd5296f11338b2d54190982b1e07aa1267.tar.xz |
vo_opengl: increase shader limits
The new uniforms introduced by 362015c have exceeded the uniform limit
when using high-radius tscale. In addition, the SC limit of 32 entries
might be pushing it with user shaders.
Just make these value a bigger to delay the onset of this same failure
mode. Maybe in the future it should be reworked to grow dynamically?
Either way, we *can* always predict a static upper bound on the number
of uniforms and shader cache entries, it's just that we forgot to do so.
Fixes #3151
Diffstat (limited to 'video/hwdec.c')
0 files changed, 0 insertions, 0 deletions