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author | wm4 <wm4@nowhere> | 2016-04-27 14:03:30 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-04-27 14:06:50 +0200 |
commit | dff33893f2ea91f425bceeec6596556d569e0370 (patch) | |
tree | adf74118a9b1b00a425beba03a2dcbe39d3f3fc9 /video/decode | |
parent | 98969946883e4985f9b65e4987f59c65452a6fe4 (diff) | |
download | mpv-dff33893f2ea91f425bceeec6596556d569e0370.tar.bz2 mpv-dff33893f2ea91f425bceeec6596556d569e0370.tar.xz |
d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointers
Basically this gets rid of the need for the accessors in d3d11va.h, and
the code can be cleaned up a little bit.
Note that libavcodec only defines a ID3D11VideoDecoderOutputView pointer
in the last plane pointers, but it tolerates/passes through the other
plane pointers we set.
Diffstat (limited to 'video/decode')
-rw-r--r-- | video/decode/d3d11va.c | 75 |
1 files changed, 68 insertions, 7 deletions
diff --git a/video/decode/d3d11va.c b/video/decode/d3d11va.c index b94869d29b..f20031ff31 100644 --- a/video/decode/d3d11va.c +++ b/video/decode/d3d11va.c @@ -25,7 +25,6 @@ #include "video/mp_image_pool.h" #include "video/hwdec.h" -#include "video/d3d11va.h" #include "video/d3d.h" #include "d3d.h" @@ -51,6 +50,66 @@ struct priv { struct mp_image_pool *sw_pool; }; +struct d3d11va_surface { + HMODULE d3d11_dll; + ID3D11Texture2D *texture; + int subindex; + ID3D11VideoDecoderOutputView *surface; +}; + +static void d3d11va_release_img(void *arg) +{ + struct d3d11va_surface *surface = arg; + if (surface->surface) + ID3D11VideoDecoderOutputView_Release(surface->surface); + + if (surface->texture) + ID3D11Texture2D_Release(surface->texture); + + if (surface->d3d11_dll) + FreeLibrary(surface->d3d11_dll); + + talloc_free(surface); +} + +static struct mp_image *d3d11va_new_ref(ID3D11VideoDecoderOutputView *view, + int w, int h) +{ + if (!view) + return NULL; + struct d3d11va_surface *surface = talloc_zero(NULL, struct d3d11va_surface); + + surface->d3d11_dll = LoadLibrary(L"d3d11.dll"); + if (!surface->d3d11_dll) + goto fail; + + surface->surface = view; + ID3D11VideoDecoderOutputView_AddRef(surface->surface); + ID3D11VideoDecoderOutputView_GetResource( + surface->surface, (ID3D11Resource **)&surface->texture); + + D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC surface_desc; + ID3D11VideoDecoderOutputView_GetDesc(surface->surface, &surface_desc); + surface->subindex = surface_desc.Texture2D.ArraySlice; + + struct mp_image *mpi = + mp_image_new_custom_ref(NULL, surface, d3d11va_release_img); + if (!mpi) + abort(); + + mp_image_setfmt(mpi, IMGFMT_D3D11VA); + mp_image_set_size(mpi, w, h); + mpi->planes[0] = NULL; + mpi->planes[1] = (void *)surface->texture; + mpi->planes[2] = (void *)(intptr_t)surface->subindex; + mpi->planes[3] = (void *)surface->surface; + + return mpi; +fail: + d3d11va_release_img(surface); + return NULL; +} + static struct mp_image *d3d11va_allocate_image(struct lavc_ctx *s, int w, int h) { struct priv *p = s->hwdec_priv; @@ -67,10 +126,14 @@ static struct mp_image *d3d11va_retrieve_image(struct lavc_ctx *s, HRESULT hr; struct priv *p = s->hwdec_priv; ID3D11Texture2D *staging = p->decoder->staging; - ID3D11Texture2D *texture = d3d11_texture_in_mp_image(img); - ID3D11VideoDecoderOutputView *surface = d3d11_surface_in_mp_image(img); - if (!texture || !surface) { + if (img->imgfmt != IMGFMT_D3D11VA) + return img; + + ID3D11Texture2D *texture = (void *)img->planes[1]; + int subindex = (intptr_t)img->planes[2]; + + if (!texture) { MP_ERR(p, "Failed to get Direct3D texture and surface from mp_image\n"); return img; } @@ -83,12 +146,10 @@ static struct mp_image *d3d11va_retrieve_image(struct lavc_ctx *s, } // copy to the staging texture - D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC surface_desc; - ID3D11VideoDecoderOutputView_GetDesc(surface, &surface_desc); ID3D11DeviceContext_CopySubresourceRegion( p->device_ctx, (ID3D11Resource *)staging, 0, 0, 0, 0, - (ID3D11Resource *)texture, surface_desc.Texture2D.ArraySlice, NULL); + (ID3D11Resource *)texture, subindex, NULL); struct mp_image *sw_img = mp_image_pool_get(p->sw_pool, p->decoder->mpfmt_decoded, |