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authorwm4 <wm4@nowhere>2013-11-04 00:00:18 +0100
committerwm4 <wm4@nowhere>2013-11-04 00:11:07 +0100
commit571e697a7c557d10bcc9130915c431829981d877 (patch)
tree027490a8aca629a9c3d321556b5bc6da5159d844 /video/decode/lavc.h
parent6f17410f88fd3765b6598b4e706b1d03ee85efe8 (diff)
downloadmpv-571e697a7c557d10bcc9130915c431829981d877.tar.bz2
mpv-571e697a7c557d10bcc9130915c431829981d877.tar.xz
vo_opengl: add infrastructure for hardware decoding OpenGL interop
Most hardware decoding APIs provide some OpenGL interop. This allows using vo_opengl, without having to read the video data back from GPU. This requires adding a backend for each hardware decoding API. (Each backend is an entry in gl_hwdec_vaglx[].) The backends expose video data as a set of OpenGL textures. Add infrastructure to support this. The next commit will add support for VA-API.
Diffstat (limited to 'video/decode/lavc.h')
-rw-r--r--video/decode/lavc.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/video/decode/lavc.h b/video/decode/lavc.h
index 9e2533cbd5..af206bc82a 100644
--- a/video/decode/lavc.h
+++ b/video/decode/lavc.h
@@ -86,6 +86,8 @@ bool hwdec_check_codec_support(const char *decoder,
const struct hwdec_profile_entry *table);
int hwdec_get_max_refs(struct lavc_ctx *ctx);
+void hwdec_request_api(struct mp_hwdec_info *info, const char *api_name);
+
// lavc_dr1.c
int mp_codec_get_buffer(AVCodecContext *s, AVFrame *frame);
void mp_codec_release_buffer(AVCodecContext *s, AVFrame *frame);