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author | wm4 <wm4@nowhere> | 2017-05-04 01:13:03 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-05-04 01:13:03 +0200 |
commit | 1143f2877a70c8aa3f0b44e746360215e470dd56 (patch) | |
tree | 02715c99c0a26dc7bdec742bcab1b65424e4e5fd /video/decode/hw_d3d11va.c | |
parent | 19bf3a72ff3fd36fbd2443f27e453d6e82b4dd2f (diff) | |
download | mpv-1143f2877a70c8aa3f0b44e746360215e470dd56.tar.bz2 mpv-1143f2877a70c8aa3f0b44e746360215e470dd56.tar.xz |
d3d11: change mp_image plane pointer semantics
Until now, the texture pointer was stored in plane 1, and the texture
array index was in plane 2. Move this down to plane 0 and plane 1. This
is to align it to the new WIP D3D11 decoding API in Libav, where we
decided that there is no reason to avoid setting plane 0, and that it
would be less weird to start at plane 0.
Diffstat (limited to 'video/decode/hw_d3d11va.c')
-rw-r--r-- | video/decode/hw_d3d11va.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/video/decode/hw_d3d11va.c b/video/decode/hw_d3d11va.c index 1eab4b5e0b..bb59034ab0 100644 --- a/video/decode/hw_d3d11va.c +++ b/video/decode/hw_d3d11va.c @@ -87,9 +87,9 @@ static struct mp_image *d3d11va_new_ref(ID3D11VideoDecoderOutputView *view, mp_image_setfmt(mpi, IMGFMT_D3D11VA); mp_image_set_size(mpi, w, h); - mpi->planes[0] = NULL; - mpi->planes[1] = (void *)surface->texture; - mpi->planes[2] = (void *)(intptr_t)surface_desc.Texture2D.ArraySlice; + mpi->planes[0] = (void *)surface->texture; + mpi->planes[1] = (void *)(intptr_t)surface_desc.Texture2D.ArraySlice; + mpi->planes[2] = NULL; mpi->planes[3] = (void *)surface->surface; return mpi; @@ -115,8 +115,8 @@ static struct mp_image *d3d11va_retrieve_image(struct lavc_ctx *s, if (img->imgfmt != IMGFMT_D3D11VA) return img; - ID3D11Texture2D *texture = (void *)img->planes[1]; - int subindex = (intptr_t)img->planes[2]; + ID3D11Texture2D *texture = (void *)img->planes[0]; + int subindex = (intptr_t)img->planes[1]; if (!texture) { MP_ERR(p, "Failed to get Direct3D texture and surface from mp_image\n"); @@ -178,7 +178,7 @@ static const struct d3d_decoded_format d3d11_formats[] = { static struct mp_image *d3d11va_update_image_attribs(struct lavc_ctx *s, struct mp_image *img) { - ID3D11Texture2D *texture = (void *)img->planes[1]; + ID3D11Texture2D *texture = (void *)img->planes[0]; if (!texture) return img; |