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authorwm4 <wm4@nowhere>2017-06-30 12:46:12 +0200
committerwm4 <wm4@nowhere>2017-06-30 18:57:37 +0200
commitf003d8ea367f247e3ff49b672003817a0c3cdb30 (patch)
treeff198c9ec228a30d226edadfd741956a9a24af70 /video/decode/d3d.c
parentdd408e68ed57fa5130bef976751e58a5d6e42f75 (diff)
downloadmpv-f003d8ea367f247e3ff49b672003817a0c3cdb30.tar.bz2
mpv-f003d8ea367f247e3ff49b672003817a0c3cdb30.tar.xz
d3d: UWP support for D3D11VA
For some braindead reason, Microsoft decided to prevent you from dynamically loading system libraries. This makes portability harder. And we're talking about portability between Microsoft OSes!
Diffstat (limited to 'video/decode/d3d.c')
-rw-r--r--video/decode/d3d.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/video/decode/d3d.c b/video/decode/d3d.c
index 3e6e1accc8..36d914d545 100644
--- a/video/decode/d3d.c
+++ b/video/decode/d3d.c
@@ -107,15 +107,29 @@ static const struct d3dva_mode d3dva_modes[] = {
#endif
HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
+PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
static pthread_once_t d3d_load_once = PTHREAD_ONCE_INIT;
+#if !HAVE_UWP
static void d3d_do_load(void)
{
d3d11_dll = LoadLibrary(L"d3d11.dll");
d3d9_dll = LoadLibrary(L"d3d9.dll");
dxva2_dll = LoadLibrary(L"dxva2.dll");
+
+ if (d3d11_dll) {
+ d3d11_D3D11CreateDevice =
+ (void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
+ }
}
+#else
+static void d3d_do_load(void)
+{
+
+ d3d11_D3D11CreateDevice = D3D11CreateDevice;
+}
+#endif
void d3d_load_dlls(void)
{