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author | wm4 <wm4@nowhere> | 2017-10-16 16:56:24 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-10-16 17:00:38 +0200 |
commit | 1ff6a1c8c7eae341a4052b115083005663c44503 (patch) | |
tree | 65ac79f7872ec630c39946eb734eca084dc49ba4 /video/decode/d3d.c | |
parent | 0a7c5a130e73c7c96faafc7da80fa56ee9b7bf00 (diff) | |
download | mpv-1ff6a1c8c7eae341a4052b115083005663c44503.tar.bz2 mpv-1ff6a1c8c7eae341a4052b115083005663c44503.tar.xz |
video: make previously added hwdec params mechanism more generic
The mechanism introduced in b135af6842bf assumed AVHWFramesContext would
be enough. Apparently it's not - the intended use with Rockchip (not
Rokchip btw.) requires accessing actual frame data in order to access
the AVDRMFrameDescriptor struct.
Just pass the entire mp_image to the new function. This is more
flexible, although it slightly worries me that it will be less reusable
for things which require setting up mp_image_params before any real
frames are processed (such as filters).
Diffstat (limited to 'video/decode/d3d.c')
-rw-r--r-- | video/decode/d3d.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/video/decode/d3d.c b/video/decode/d3d.c index 0a44c0f507..cb323f9b01 100644 --- a/video/decode/d3d.c +++ b/video/decode/d3d.c @@ -138,12 +138,13 @@ AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device) return device_ref; } -static void d3d11_complete_image_params(struct AVHWFramesContext *hw_frames, - struct mp_image_params *p) +static void d3d11_complete_image_params(struct mp_image *img) { + AVHWFramesContext *hw_frames = (void *)img->hwctx->data; + // According to hwcontex_d3d11va.h, this means DXGI_FORMAT_420_OPAQUE. - p->hw_flags = hw_frames->sw_format == AV_PIX_FMT_YUV420P - ? MP_IMAGE_HW_FLAG_OPAQUE : 0; + img->params.hw_flags = hw_frames->sw_format == AV_PIX_FMT_YUV420P + ? MP_IMAGE_HW_FLAG_OPAQUE : 0; } const struct hwcontext_fns hwcontext_fns_d3d11 = { |