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authorwm4 <wm4@nowhere>2015-12-19 12:45:07 +0100
committerwm4 <wm4@nowhere>2015-12-19 14:14:12 +0100
commit32cd85bc7ecfa74d3fefef5570e4ef546ae0643a (patch)
tree64103ab55f1970476bc212c573f9f8ddb2a364f6 /version.sh
parent3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a (diff)
downloadmpv-32cd85bc7ecfa74d3fefef5570e4ef546ae0643a.tar.bz2
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vo_opengl: x11egl: retrieve framebuffer depth
This is used for dithering, although I'm not aware of anyone who got higher than 8 bit depth support to work on Linux. Also put this into egl_helpers.c. Since EGL is pseudo-portable at best I have no hope that the EGL context creation code in all the backends can be fully shared. But some self-contained functionality can definitely be shared.
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