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author | wm4 <wm4@nowhere> | 2020-01-08 02:37:12 +0100 |
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committer | wm4 <wm4@nowhere> | 2020-01-08 02:37:12 +0100 |
commit | 1c83ded3b0be1814ccee61a7f36229bb01e7c1b5 (patch) | |
tree | 47fa5f781cfda63bfd02fc49d267ceb7af74c187 /version.sh | |
parent | 4a65c22c500b9c6c96e7578babffcec0c78ef948 (diff) | |
download | mpv-1c83ded3b0be1814ccee61a7f36229bb01e7c1b5.tar.bz2 mpv-1c83ded3b0be1814ccee61a7f36229bb01e7c1b5.tar.xz |
osc: don't delay updates on resize
The idea is that if the player is resized, we do not delay redrawing
(which is normally done to limit the redraw rate to something
reasonable).
Not sure if this even does anything. For one, reacting to osd-dimensions
changes is cleaner than just polling the screen size with the next tick
event, and hoping that resizes generate tick events for whatever
logically unrelated reasons.
Diffstat (limited to 'version.sh')
0 files changed, 0 insertions, 0 deletions