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authorrr- <rr-@sakuya.pl>2016-10-03 23:56:35 +0200
committerwm4 <wm4@nowhere>2016-10-04 13:23:11 +0200
commit1648ff8a0f18e1c1a5e979084148cc7ecf195984 (patch)
tree79f0b84135692d42edbb35577978c21831301f86 /version.sh
parentabbc8fc84a99a739e2566e4f7e022b3c1bdde1f3 (diff)
downloadmpv-1648ff8a0f18e1c1a5e979084148cc7ecf195984.tar.bz2
mpv-1648ff8a0f18e1c1a5e979084148cc7ecf195984.tar.xz
vo_drm: refactor getting display fps
Reduces code duplication between OpenGL backend and DRM VO. (The control() for OpenGL backend isn't sufficiently similar to the VO's control() to consider merging it as a whole - I extracted only the FPS code.)
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