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authorwm4 <wm4@nowhere>2015-11-19 21:21:04 +0100
committerwm4 <wm4@nowhere>2015-11-19 21:21:04 +0100
commit4fd0cd4a732b568bbe1b1ebeea263e79bbe8b5fd (patch)
tree0c0628e5e2504fc3ea627e78b5a0e777602d6e02 /version.sh
parent6df3fa2ec1ee0e8a36bdad4e45107c01681db730 (diff)
downloadmpv-4fd0cd4a732b568bbe1b1ebeea263e79bbe8b5fd.tar.bz2
mpv-4fd0cd4a732b568bbe1b1ebeea263e79bbe8b5fd.tar.xz
vo_opengl: support 3D textures on ANGLE
Unfortunately, color management can still not work, because no GLES version specified so far support fixed-point 16 bit textures. Maybe we could use integer textures, but these don't support filtering. Using float textures would be another possibility.
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