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authorNiklas Haas <git@haasn.xyz>2018-05-23 16:52:40 +0200
committerJan Ekström <jeebjp@gmail.com>2018-05-31 03:13:50 +0300
commit5056777b861230abb45c66b50bd2198846915f29 (patch)
tree3643729629aa2c4fc988efd9d0b73bb4c35278b3 /test
parentcb52cfae1aa7e29de08c69780a773548f708f972 (diff)
downloadmpv-5056777b861230abb45c66b50bd2198846915f29.tar.bz2
mpv-5056777b861230abb45c66b50bd2198846915f29.tar.xz
vo_gpu: desaturate after peak detection
This sacrifices some dynamic range for well-behaved sources, but prevents catastrophic desaturation on badly mastered / too bright sources. I think that's the better trade-off. This makes the desaturation algorithm much "safer" to deploy by default, as well. One could even argue going up to strength 1.0, which works better for some sources but worse for others. But I think the current strength is the best trade-off even after this change.
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