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authorStefano Pigozzi <stefano.pigozzi@gmail.com>2013-06-17 23:03:19 +0200
committerStefano Pigozzi <stefano.pigozzi@gmail.com>2013-07-22 21:53:16 +0200
commitd427b4fd1cadcd4b7be9267ad1ea0af0bfa1cbb4 (patch)
treef858c2fd85dc10a86287a03315080be23e6af48b /talloc.h
parentd967649e84f40c2919944ad8accc43891507d04f (diff)
downloadmpv-d427b4fd1cadcd4b7be9267ad1ea0af0bfa1cbb4.tar.bz2
mpv-d427b4fd1cadcd4b7be9267ad1ea0af0bfa1cbb4.tar.xz
ao_coreaudio: simplify render callback
Read only the requested amount by the AUHAL (instead of all the buffered data). No idea what the deal is with pausing the audio units if there is no audio to play, maybe to avoid underruns of some sort. Anyway from my tests this condition never occurred so I'm removing it all.
Diffstat (limited to 'talloc.h')
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