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author | wm4 <wm4@nowhere> | 2013-05-31 21:28:13 +0200 |
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committer | wm4 <wm4@nowhere> | 2013-06-03 00:00:14 +0200 |
commit | 87c549ffaecb675991c9aed5358466a62e151a83 (patch) | |
tree | 75e229b4eeed286dc5f761cf588785ca00a9d110 /sub | |
parent | 07fc9395445b9fcb37e90de1c8ca2d5c93aaca3b (diff) | |
download | mpv-87c549ffaecb675991c9aed5358466a62e151a83.tar.bz2 mpv-87c549ffaecb675991c9aed5358466a62e151a83.tar.xz |
gl_video: explicitly clamp colormatrix output
This could lead to quite visible artifacts when using an appropriate ICC
and float FBOs. The float FBOs allow storing out of range values, and my
guess is that the rest of the precessing chain elevated these out of
range values, resulting in artifacts.
Diffstat (limited to 'sub')
0 files changed, 0 insertions, 0 deletions