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author | wm4 <wm4@nowhere> | 2012-10-21 14:58:46 +0200 |
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committer | wm4 <wm4@nowhere> | 2012-10-24 21:56:34 +0200 |
commit | 0c49ddc818fee8059d764f7fbd25820584f335a3 (patch) | |
tree | 156cc35c4c38aabbc886baadd89fea8202d21381 /sub/sub.h | |
parent | 796e5638ac6bd5e13e0f69e2b9557ba0af1718cd (diff) | |
download | mpv-0c49ddc818fee8059d764f7fbd25820584f335a3.tar.bz2 mpv-0c49ddc818fee8059d764f7fbd25820584f335a3.tar.xz |
sub: simplify OSD redrawing logic
Normally, we can redraw the OSD any time. But some drivers don't support
OSD redrawing (vo_null etc.), or only "sometimes" (vo_xv). For that,
some additional logic is needed. Simplify that logic. This might also
fix subtle bugs with the OSD not updating or endless frame stepping in
unforseen corner cases.
Do this by adding a new flag, which tells whether the OSD should be
redrawn.
Remove some minor code duplication.
Diffstat (limited to 'sub/sub.h')
-rw-r--r-- | sub/sub.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -126,6 +126,8 @@ struct osd_state { bool render_subs_in_filter; + bool want_redraw; + char *osd_text; // OSDTYPE_OSD int progbar_type, progbar_value; // OSDTYPE_PROGBAR @@ -203,8 +205,6 @@ extern int sub_justify; struct osd_state *osd_create(struct MPOpts *opts, struct ass_library *asslib); void osd_set_text(struct osd_state *osd, const char *text); void vo_osd_changed(int new_value); -void osd_reset_changed(struct osd_state *osd); -bool osd_has_changed(struct osd_state *osd); void osd_free(struct osd_state *osd); enum mp_osd_draw_flags { |