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authorwm4 <wm4@nowhere>2012-12-25 15:11:07 +0100
committerwm4 <wm4@nowhere>2013-01-13 20:04:14 +0100
commitc652e3f6b17d45b4b4015f2a341c01c9d0785ed6 (patch)
tree705cf3bb518c56e84ef19ccdfe8a6a80df1f3aac /sub/spudec.c
parent9f27ebbe6392fa5fd14b685d9f0a20c59b3a4535 (diff)
downloadmpv-c652e3f6b17d45b4b4015f2a341c01c9d0785ed6.tar.bz2
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draw_bmp: always allocate cache
Allocate it even if it's needed. The actually done work is almost the same, except that the code is a bit simpler. May need more memory at once for RGB subs that use more than one part, which is rare.
Diffstat (limited to 'sub/spudec.c')
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