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authorwm4 <wm4@nowhere>2012-09-28 21:19:36 +0200
committerwm4 <wm4@nowhere>2012-10-16 07:26:28 +0200
commitffb7a2fe17af204635db6694b5b49b6368be91e6 (patch)
tree2aa0814e4cf37443bb01b50a23c19b28547a99f1 /sub/sd_ass.c
parent65ea69f56476aabb0755ae80b7dc565df23ab426 (diff)
downloadmpv-ffb7a2fe17af204635db6694b5b49b6368be91e6.tar.bz2
mpv-ffb7a2fe17af204635db6694b5b49b6368be91e6.tar.xz
sub: create sub_bitmap array even when using libass
One sub_bitmaps struct could contain either a libass ASS_Image list, or a mplayer native list of sub-bitmaps. This caused code duplication in vo_vdpau.c and bitmap_packer.c. Avoid this by creating such a sub_bitmap array even with libass. This basically copies the list and recreates it in mplayer's native format. It gets rid of the code duplication, and will make implementing extended subtitle and OSD rendering in other VOs easier. Also do some cosmetic changes and other preparations for the following commits.
Diffstat (limited to 'sub/sd_ass.c')
-rw-r--r--sub/sd_ass.c28
1 files changed, 27 insertions, 1 deletions
diff --git a/sub/sd_ass.c b/sub/sd_ass.c
index 9295cab07d..aa190ee4ac 100644
--- a/sub/sd_ass.c
+++ b/sub/sd_ass.c
@@ -36,6 +36,7 @@ struct sd_ass_priv {
struct ass_track *ass_track;
bool vsfilter_aspect;
bool incomplete_event;
+ struct sub_bitmap *parts;
};
static void free_last_event(ASS_Track *track)
@@ -147,7 +148,32 @@ static void get_bitmaps(struct sh_sub *sh, struct osd_state *osd,
res->bitmap_id = ++res->bitmap_pos_id;
else if (changed)
res->bitmap_pos_id++;
- res->type = SUBBITMAP_LIBASS;
+ res->format = SUBBITMAP_LIBASS;
+
+ int num_parts = 0;
+ int num_parts_alloc = MP_TALLOC_ELEMS(ctx->parts);
+ struct ass_image *img = res->imgs;
+ while (img) {
+ if (img->w == 0 || img->h == 0)
+ continue;
+ if (num_parts >= num_parts_alloc) {
+ num_parts_alloc = FFMAX(num_parts_alloc * 2, 32);
+ ctx->parts = talloc_realloc(ctx, ctx->parts, struct sub_bitmap,
+ num_parts_alloc);
+ }
+ struct sub_bitmap *p = &ctx->parts[num_parts];
+ p->bitmap = img->bitmap;
+ p->stride = img->stride;
+ p->libass.color = img->color;
+ p->dw = p->w = img->w;
+ p->dh = p->h = img->h;
+ p->x = img->dst_x;
+ p->y = img->dst_y;
+ img = img->next;
+ num_parts++;
+ }
+ res->parts = ctx->parts;
+ res->num_parts = num_parts;
}
static void reset(struct sh_sub *sh, struct osd_state *osd)