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authorUoti Urpala <uau@mplayer2.org>2012-08-26 19:00:26 +0300
committerwm4 <wm4@nowhere>2012-09-18 21:04:46 +0200
commit62ccf6c5cccdf1a34a4b85f91615f0f8305b5279 (patch)
tree4d00b3cc83fde735c26992d83bae9fe6159b8259 /sub/sd_ass.c
parent6a5f00b875131b99ce7a771f23d608b3f0866d70 (diff)
downloadmpv-62ccf6c5cccdf1a34a4b85f91615f0f8305b5279.tar.bz2
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vo_vdpau: split bitmap packing code into a separate file
Split the vo_vdpau code that calculates how to pack all subtitle bitmaps into a larger surface into a separate file. This will allow using it in other VOs. Conflicts: Makefile libvo/vo_vdpau.c Note: this commit does the same as an earlier commit by me (4010dd0b1a27e3996). My commit added the vo_vdpau packer code as eosd_packer.c, while this commit by uau uses bitmap_packer.c. Since bitmap_packer.c has a different interface, and because there are more commits changing OSD rendering coming, I will pick uau's version. However, vo_gl, vo_gl3 and vo_direct3d are still using eosd_packer.c, so to make the transition easier, don't delete eosd_packer.c yet.
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