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authorwm4 <wm4@nowhere>2013-12-15 15:04:49 +0100
committerwm4 <wm4@nowhere>2013-12-15 15:04:49 +0100
commit78b5324eeefc2b8a235a8ea412283491ee009a1e (patch)
tree781e871012c9ba25010323142d39b1ea9845b292 /sub/sd.h
parent319405830996b2bc73e9cdf437e389f2045adafe (diff)
downloadmpv-78b5324eeefc2b8a235a8ea412283491ee009a1e.tar.bz2
mpv-78b5324eeefc2b8a235a8ea412283491ee009a1e.tar.xz
osd: use separate ASS_Renderer for each OSD object
This simplifies things, although it is slightly less efficient (probably uses a bit more memory). This also happens to fix that the OSC dropped the libass cache on every frame.
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