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authorwm4 <wm4@nowhere>2015-11-28 19:24:31 +0100
committerwm4 <wm4@nowhere>2015-11-28 19:24:31 +0100
commit2b07d3eb473edf3670f2277be872973da3831f28 (patch)
treeabb75981f0a516dc8b773aa0854ebdc5adb73cc4 /sub/osd_state.h
parent73e0d545ceb4979c5d271eb2b86b4e4bdf4b69e9 (diff)
downloadmpv-2b07d3eb473edf3670f2277be872973da3831f28.tar.bz2
mpv-2b07d3eb473edf3670f2277be872973da3831f28.tar.xz
osd: use the same ASS_Renderer for OSD text and progbar
Reduces memory usage and startup times. The implementation is a bit weird, because both OSD parts have conflicting requirements on the used ASS styles.
Diffstat (limited to 'sub/osd_state.h')
-rw-r--r--sub/osd_state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sub/osd_state.h b/sub/osd_state.h
index c3d4a6f295..30f04d8449 100644
--- a/sub/osd_state.h
+++ b/sub/osd_state.h
@@ -16,7 +16,7 @@ struct osd_object {
// OSDTYPE_SUB/OSDTYPE_SUB2/OSDTYPE_OSD/OSDTYPE_EXTERNAL
char *text;
- // OSDTYPE_PROGBAR
+ // OSDTYPE_OSD
struct osd_progbar_state progbar_state;
// OSDTYPE_SUB/OSDTYPE_SUB2