diff options
author | wm4 <wm4@nowhere> | 2012-08-07 02:12:15 +0200 |
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committer | wm4 <wm4@nowhere> | 2012-08-07 02:15:27 +0200 |
commit | 7484ae8e2ee5327400358e7c7cb974d84543aef6 (patch) | |
tree | e93ae04b40b0bf7e686ed61e25b6a056b8ba57f6 /sub/osd_libass.c | |
parent | 0268b1a44562ea5310491fbcbb987d5462f42ca5 (diff) | |
download | mpv-7484ae8e2ee5327400358e7c7cb974d84543aef6.tar.bz2 mpv-7484ae8e2ee5327400358e7c7cb974d84543aef6.tar.xz |
osd_libass: allocate separate ASS_Library for OSD
osd_libass.c used the same ASS_Library object as the player core. This
caused a problem: when playing a new file, all fonts loaded by the
ASS_Library object were unloaded, including the OSD font. Parts of the
OSD would stop being rendered correctly.
Solve this by creating a separate ASS_Library, with its own set of
fonts.
Diffstat (limited to 'sub/osd_libass.c')
-rw-r--r-- | sub/osd_libass.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/sub/osd_libass.c b/sub/osd_libass.c index 03ab9b55dd..3f6564fbca 100644 --- a/sub/osd_libass.c +++ b/sub/osd_libass.c @@ -44,6 +44,7 @@ static const char osd_font_pfb[] = void osd_init_backend(struct osd_state *osd) { + osd->ass_library = mp_ass_init(osd->opts); ass_add_font(osd->ass_library, "OSD", (void *)osd_font_pfb, sizeof(osd_font_pfb) - 1); @@ -54,9 +55,12 @@ void osd_init_backend(struct osd_state *osd) void osd_destroy_backend(struct osd_state *osd) { - if (osd && osd->osd_render) { - ass_renderer_done(osd->osd_render); + if (osd) { + if (osd->osd_render) + ass_renderer_done(osd->osd_render); osd->osd_render = NULL; + ass_library_done(osd->ass_library); + osd->ass_library = NULL; } } |