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authorwm4 <wm4@nowhere>2014-01-18 01:19:20 +0100
committerwm4 <wm4@nowhere>2014-01-18 01:27:43 +0100
commit7f4a09bb8534dfafd83099d773adf2e33c64e267 (patch)
tree5b75791151f92e164fbd9badee47590d1164683d /sub/osd.h
parent92a9f11a0b4fda60c8880014be5920dcf3e95253 (diff)
downloadmpv-7f4a09bb8534dfafd83099d773adf2e33c64e267.tar.bz2
mpv-7f4a09bb8534dfafd83099d773adf2e33c64e267.tar.xz
sub: uglify OSD code path with locking
Do two things: 1. add locking to struct osd_state 2. make struct osd_state opaque While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses lots of osd_state (and osd_object) members. To make sure everything is accessed synchronously, I prefer making osd_state opaque, even if it means adding pretty dumb accessors. All of this is meant to allow running VO in their own threads. Eventually, VOs will request OSD on their own, which means osd_state will be accessed from foreign threads.
Diffstat (limited to 'sub/osd.h')
-rw-r--r--sub/osd.h119
1 files changed, 48 insertions, 71 deletions
diff --git a/sub/osd.h b/sub/osd.h
index 17e8a02c08..239286c5e6 100644
--- a/sub/osd.h
+++ b/sub/osd.h
@@ -97,70 +97,6 @@ enum mp_osdtype {
MAX_OSD_PARTS
};
-#define OSD_CONV_CACHE_MAX 4
-
-struct osd_object {
- int type; // OSDTYPE_*
- bool is_sub;
-
- bool force_redraw;
-
- // OSDTYPE_SUB
- struct dec_sub *dec_sub;
- double video_offset;
- bool render_bitmap_subs;
- char *sub_text;
-
- // caches for OSD conversion (internal to render_object())
- struct osd_conv_cache *cache[OSD_CONV_CACHE_MAX];
- struct sub_bitmaps cached;
-
- // VO cache state
- int vo_bitmap_id;
- int vo_bitmap_pos_id;
- struct mp_osd_res vo_res;
-
- // Internally used by osd_libass.c
- struct sub_bitmap *parts_cache;
- struct ass_track *osd_track;
- struct ass_renderer *osd_render;
- struct ass_library *osd_ass_library;
-};
-
-struct osd_state {
- struct osd_object *objs[MAX_OSD_PARTS];
-
- double vo_pts;
-
- bool render_subs_in_filter;
-
- struct mp_osd_res last_vo_res;
-
- bool want_redraw;
-
- // OSDTYPE_OSD
- char *osd_text;
- // OSDTYPE_PROGBAR
- int progbar_type; // <0: disabled, 1-255: symbol, else: no symbol
- float progbar_value; // range 0.0-1.0
- float *progbar_stops; // used for chapter indicators (0.0-1.0 each)
- int progbar_num_stops;
- // OSDTYPE_EXTERNAL
- char *external;
- int external_res_x, external_res_y;
- // OSDTYPE_EXTERNAL2
- struct sub_bitmaps external2;
- // OSDTYPE_NAV_HIGHLIGHT
- void *highlight_priv;
-
- struct MPOpts *opts;
- struct mpv_global *global;
- struct mp_log *log;
-
- // Internal to sub.c
- struct mp_draw_sub_cache *draw_cache;
-};
-
// Start of OSD symbols in osd_font.pfb
#define OSD_CODEPOINTS 0xE000
@@ -204,13 +140,47 @@ struct osd_style_opts {
extern const struct m_sub_options osd_style_conf;
+struct osd_state;
+struct osd_object;
+struct mpv_global;
+
struct osd_state *osd_create(struct mpv_global *global);
-void osd_set_text(struct osd_state *osd, const char *text);
-void osd_set_sub(struct osd_state *osd, struct osd_object *obj, const char *text);
void osd_changed(struct osd_state *osd, int new_value);
void osd_changed_all(struct osd_state *osd);
void osd_free(struct osd_state *osd);
+bool osd_query_and_reset_want_redraw(struct osd_state *osd);
+
+double osd_get_vo_pts(struct osd_state *osd);
+void osd_set_vo_pts(struct osd_state *osd, double vo_pts);
+
+void osd_set_text(struct osd_state *osd, int obj, const char *text);
+
+struct osd_sub_state {
+ struct dec_sub *dec_sub;
+ double video_offset;
+ bool render_bitmap_subs;
+};
+void osd_set_sub(struct osd_state *osd, int obj, struct osd_sub_state *substate);
+void osd_get_sub(struct osd_state *osd, int obj, struct osd_sub_state *substate);
+
+bool osd_get_render_subs_in_filter(struct osd_state *osd);
+void osd_set_render_subs_in_filter(struct osd_state *osd, bool s);
+
+struct osd_progbar_state {
+ int type; // <0: disabled, 1-255: symbol, else: no symbol
+ float value; // range 0.0-1.0
+ float *stops; // used for chapter indicators (0.0-1.0 each)
+ int num_stops;
+};
+void osd_set_progbar(struct osd_state *osd, struct osd_progbar_state *s);
+
+void osd_set_external(struct osd_state *osd, int res_x, int res_y, char *text);
+
+void osd_set_external2(struct osd_state *osd, struct sub_bitmaps *imgs);
+
+void osd_set_nav_highlight(struct osd_state *osd, void *priv);
+
enum mp_osd_draw_flags {
OSD_DRAW_SUB_FILTER = (1 << 0),
OSD_DRAW_SUB_ONLY = (1 << 1),
@@ -230,27 +200,34 @@ void osd_draw_on_image_p(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags,
struct mp_image_pool *pool, struct mp_image *dest);
-void osd_object_get_scale_factor(struct osd_state *osd, struct osd_object *obj,
+void osd_object_get_scale_factor(struct osd_state *osd, int obj,
double *sw, double *sh);
void osd_coords_to_video(struct osd_state *osd, int frame_w, int frame_h,
int *x, int *y);
+struct mp_osd_res osd_get_vo_res(struct osd_state *osd, int obj);
+
void osd_rescale_bitmaps(struct sub_bitmaps *imgs, int frame_w, int frame_h,
struct mp_osd_res res, double compensate_par);
// defined in osd_libass.c and osd_dummy.c
+// internal use only
void osd_object_get_bitmaps(struct osd_state *osd, struct osd_object *obj,
struct sub_bitmaps *out_imgs);
-void osd_object_get_resolution(struct osd_state *osd, struct osd_object *obj,
- int *out_w, int *out_h);
-void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function);
void osd_init_backend(struct osd_state *osd);
void osd_destroy_backend(struct osd_state *osd);
+// doesn't need locking
+void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function);
+
+// defined in backend, but locks if required
+void osd_object_get_resolution(struct osd_state *osd, int obj,
+ int *out_w, int *out_h);
+
// defined in player
-void mp_nav_get_highlight(struct osd_state *osd, struct mp_osd_res res,
+void mp_nav_get_highlight(void *priv, struct mp_osd_res res,
struct sub_bitmaps *out_imgs);
#endif /* MPLAYER_SUB_H */