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author | Philip Langdale <philipl@overt.org> | 2018-12-18 17:38:19 -0800 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2019-04-21 23:55:22 +0300 |
commit | 74831dd651a1daf15c22fcdca9a3b1b430654b9a (patch) | |
tree | 481db9c6ec88ae8df1dd464659e96e772868dd4b /sub/osd.h | |
parent | 4005cda614c439db560ee171c223b62bcd2b4936 (diff) | |
download | mpv-74831dd651a1daf15c22fcdca9a3b1b430654b9a.tar.bz2 mpv-74831dd651a1daf15c22fcdca9a3b1b430654b9a.tar.xz |
vo/gpu: hwdec_cuda: Reorganise backend-specific code
This tries to tidy up the GL vs Vulkan code to be a bit cleaner
and easier to read.
Diffstat (limited to 'sub/osd.h')
0 files changed, 0 insertions, 0 deletions