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authorwm4 <wm4@nowhere>2015-11-17 01:54:02 +0100
committerwm4 <wm4@nowhere>2015-11-17 01:56:23 +0100
commit5a89150a4652d987f24d7d386d5cdc6d9109e66d (patch)
treefc6085143661672f537a604b6645f79e0dced3ad /sub/osd.c
parent85450d06a1b1a08fce277f7f14d5ee33b12f8eab (diff)
downloadmpv-5a89150a4652d987f24d7d386d5cdc6d9109e66d.tar.bz2
mpv-5a89150a4652d987f24d7d386d5cdc6d9109e66d.tar.xz
player: remove OSD subtitle render path
This was used with --no-sub-ass (aka --no-ass). This option (which is not yet removed) strips all styling from the subtitles, and renders them as plaintext only. For some reason, it originally seemed convenient to reuse all the OSD text rendering code (osd_libass.c). While this was indeed simple, it had a bad influence on the rest of the code. For example, it had to decide whether to go through the OSD code path, or the proper subtitle renderer in sd_ass.c. Kill the OSD subtitle renderer. Reimplement --no-sub-ass and also "secondary" subtitles in sd_ass.c. fill_plaintext() contains some rather minor code duplication with osd_libass.c for setting up a dummy ASS_Event and escaping the stripped text. Since sd_ass.c already has to handle "normal" text subtitles, and has code for stripping ASS tags, this remains all relatively simple. Remove all the unnecessary crap from the rest of the code.
Diffstat (limited to 'sub/osd.c')
-rw-r--r--sub/osd.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/sub/osd.c b/sub/osd.c
index 3090c2e5e7..93f188f09d 100644
--- a/sub/osd.c
+++ b/sub/osd.c
@@ -163,10 +163,10 @@ void osd_set_text(struct osd_state *osd, int obj, const char *text)
pthread_mutex_unlock(&osd->lock);
}
-void osd_set_sub(struct osd_state *osd, int obj, struct osd_sub_state *substate)
+void osd_set_sub(struct osd_state *osd, int obj, struct dec_sub *dec_sub)
{
pthread_mutex_lock(&osd->lock);
- osd->objs[obj]->sub_state = substate ? *substate : (struct osd_sub_state){0};
+ osd->objs[obj]->sub = dec_sub;
pthread_mutex_unlock(&osd->lock);
}
@@ -243,14 +243,11 @@ static void render_object(struct osd_state *osd, struct osd_object *obj,
obj->vo_res = res;
if (obj->type == OSDTYPE_SUB || obj->type == OSDTYPE_SUB2) {
- struct osd_sub_state *sub = &obj->sub_state;
- if (sub->render_bitmap_subs && sub->dec_sub) {
+ if (obj->sub) {
double sub_pts = video_pts;
if (sub_pts != MP_NOPTS_VALUE)
sub_pts -= opts->sub_delay;
- sub_get_bitmaps(sub->dec_sub, obj->vo_res, sub_pts, out_imgs);
- } else {
- osd_object_get_bitmaps(osd, obj, out_imgs);
+ sub_get_bitmaps(obj->sub, obj->vo_res, sub_pts, out_imgs);
}
} else if (obj->type == OSDTYPE_EXTERNAL2) {
if (obj->external2 && obj->external2->format) {
@@ -324,8 +321,8 @@ void osd_draw(struct osd_state *osd, struct mp_osd_res res,
if ((draw_flags & OSD_DRAW_OSD_ONLY) && obj->is_sub)
continue;
- if (obj->sub_state.dec_sub)
- sub_lock(obj->sub_state.dec_sub);
+ if (obj->sub)
+ sub_lock(obj->sub);
struct sub_bitmaps imgs;
render_object(osd, obj, res, video_pts, formats, &imgs);
@@ -338,8 +335,8 @@ void osd_draw(struct osd_state *osd, struct mp_osd_res res,
}
}
- if (obj->sub_state.dec_sub)
- sub_unlock(obj->sub_state.dec_sub);
+ if (obj->sub)
+ sub_unlock(obj->sub);
}
pthread_mutex_unlock(&osd->lock);