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author | Niklas Haas <git@haasn.xyz> | 2017-08-27 09:15:50 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-04 13:53:14 +0200 |
commit | 8cf5799ab1e1cb2de22636eadf3119a319161aec (patch) | |
tree | 891a1917891078c003a788597662fe1c9ae3e318 /sub/lavc_conv.c | |
parent | f589a3bd78efbc16e8025bff0809ac3c16b8ea2b (diff) | |
download | mpv-8cf5799ab1e1cb2de22636eadf3119a319161aec.tar.bz2 mpv-8cf5799ab1e1cb2de22636eadf3119a319161aec.tar.xz |
vo_opengl: refactor scaler LUT weight packing/loading
This is mostly done so we can support using textures with more
components than the scaler LUTs have entries. But while we're at it,
also change the way the weights are packed so that they're always
sequential with no gaps. This allows us to simplify
pass_sample_separated_get_weights as well.
Diffstat (limited to 'sub/lavc_conv.c')
0 files changed, 0 insertions, 0 deletions