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authorwm4 <wm4@nowhere>2016-03-06 14:50:36 +0100
committerwm4 <wm4@nowhere>2016-03-06 15:17:59 +0100
commit05b2cd08dcaddb9ea6224f3ad3a32e1d967d0a98 (patch)
tree39ffaf15780da0cbde76c6e73ffec4a0ab7b404a /sub/dec_sub.h
parent5c1fe2a4f3e559a0c6a010e48b0c225d01c1cd0a (diff)
downloadmpv-05b2cd08dcaddb9ea6224f3ad3a32e1d967d0a98.tar.bz2
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sub: make preloading more robust
Subtitles can be preloaded, which means they're fully read and copied into ASS_Track. This in turn is mainly for the sake of being able to do subtitle seeking (when it comes down to it, subtitle seeking is the cause for most trouble here). Commit a714f8e92 broke preloaded subtitles which have events with unknown duration, such as some MicroDVD samples. The event list gets cleared on every seek, so the property of being preloaded obviously gets lost. Fix this by moving most of the preloading logic to dec_sub.c. If the subtitle list gets cleared, they are not considered preloaded anymore, and the logic for demuxed subtitles is used. As another minor thing, preloadeding subtitles did neither disable the demux stream, nor did it discard packets. Thus you could get queue overflows in theory (harmless, but annoying). Fix this by explicitly discarding packets in preloaded mode. In summary, now the only difference between preloaded and normal demuxing are: 1. a seek is issued, and all packets are read on start 2. during playback, discard the packets instead of feeding them to the subtitle decoder This is still petty annoying. It would be nice if maintaining the subtitle index (and maybe a subtitle packet cache for instant subtitle presentation when seeking back) could be maintained in the demuxer instead. Half of all file formats with interleaved subtitles have this anyway (mp4, mkv muxed with newer mkvmerge).
Diffstat (limited to 'sub/dec_sub.h')
-rw-r--r--sub/dec_sub.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/sub/dec_sub.h b/sub/dec_sub.h
index cedb140e79..63603e2174 100644
--- a/sub/dec_sub.h
+++ b/sub/dec_sub.h
@@ -32,7 +32,8 @@ void sub_destroy(struct dec_sub *sub);
void sub_lock(struct dec_sub *sub);
void sub_unlock(struct dec_sub *sub);
-bool sub_read_all_packets(struct dec_sub *sub);
+bool sub_can_preload(struct dec_sub *sub);
+void sub_preload(struct dec_sub *sub);
bool sub_read_packets(struct dec_sub *sub, double video_pts);
void sub_get_bitmaps(struct dec_sub *sub, struct mp_osd_res dim, double pts,
struct sub_bitmaps *res);