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author | wm4 <wm4@nowhere> | 2013-11-25 23:24:50 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-11-25 23:24:50 +0100 |
commit | 78fa766fcc61e7402ec3b2d0de842ebeb84b5639 (patch) | |
tree | 55593075a989262c716875e643902b967875998a /sub/dec_sub.h | |
parent | 56d3ff33f123f06b6533d7fab726e5ac4a0013ae (diff) | |
download | mpv-78fa766fcc61e7402ec3b2d0de842ebeb84b5639.tar.bz2 mpv-78fa766fcc61e7402ec3b2d0de842ebeb84b5639.tar.xz |
player: only pause for waiting on cache if it makes sense
If the value for --cache-on-pause is larger than --cache-min, and the
cache runs below --cache-on-pause, but above --cache-min, the logic
would demand to pause the player and then unpause immediately again.
This doesn't make much sense, and alternating the pause state in each
playloop iteration has negative consequences. Add an explicit check to
avoid this situation.
Diffstat (limited to 'sub/dec_sub.h')
0 files changed, 0 insertions, 0 deletions