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authorwm4 <wm4@nowhere>2012-09-28 21:36:36 +0200
committerwm4 <wm4@nowhere>2012-10-16 07:26:30 +0200
commit3099498154a06c6df0c365de2cc0af09686cd6e1 (patch)
tree7da21878890024e1031f8f349157abe4c1651e41 /sub/ass_mp.h
parent2a5fcd2801ccaff48ad360613cef2d0edf80543c (diff)
downloadmpv-3099498154a06c6df0c365de2cc0af09686cd6e1.tar.bz2
mpv-3099498154a06c6df0c365de2cc0af09686cd6e1.tar.xz
vo_gl3: use old OSD using the emulation layer
This still renders the OSD using essentially the same mechanisms, except that the EOSD code for texture handling and rendering is reused.
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