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author | wm4 <wm4@nowhere> | 2015-12-22 23:14:47 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-12-22 23:18:46 +0100 |
commit | eac0665b8dd2398c15aaa347ca8e5496e0dc5f2b (patch) | |
tree | cfade44410f359c4d1c51bff85a61c4096d640cf /stream | |
parent | 3de6c9aa42feb1695f65a6f7f0880a1877ca6e48 (diff) | |
download | mpv-eac0665b8dd2398c15aaa347ca8e5496e0dc5f2b.tar.bz2 mpv-eac0665b8dd2398c15aaa347ca8e5496e0dc5f2b.tar.xz |
vo_opengl: blend transparent video against tiles by default
Add a "blend-tiles" choice to the "alpha" sub-option. This is pretty
simplistic and uses the GL raster position to derive the tiles. A weird
consequence is that using --vo=opengl and --vo=opengl-hq gives different
scaling behavior (screenspace pixel size vs. source video pixel size
16x16 tiles), but it seems we don't have easy access to the original
texture coordinates. Using the rasterpos is probably simpler.
Make this option the default.
Diffstat (limited to 'stream')
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