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author | wm4 <wm4@nowhere> | 2017-03-13 12:36:44 +0100 |
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committer | wm4 <wm4@nowhere> | 2017-03-13 12:36:44 +0100 |
commit | 240868e3485b7889aa751fe2b7a1aece9033c2f9 (patch) | |
tree | bb01fc9f866ddff9d2ebe8bb768db19e2c5881a6 /stream/tvi_def.h | |
parent | 076116a0e5f00232f1b8dad2ab76926667b63adf (diff) | |
download | mpv-240868e3485b7889aa751fe2b7a1aece9033c2f9.tar.bz2 mpv-240868e3485b7889aa751fe2b7a1aece9033c2f9.tar.xz |
README.md: update comments about Windows hwdec/GL
We have direct rendering with hardware decoding now (so no SSE4 for
memcpy from GPU memory required), and also OpenGL drivers are not so
much of a problem anymore with ANGLE being default.
Diffstat (limited to 'stream/tvi_def.h')
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