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author | wm4 <wm4@nowhere> | 2017-08-04 15:47:50 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-08-05 13:09:05 +0200 |
commit | 0206efa94aea3d4d20584c4446654a5ddd8e7896 (patch) | |
tree | 67bd0d8da79023e6b4e4fe6f04bf846a45350637 /stream/stream_rar.c | |
parent | a796745fd272701c9ed435337a161f643d34a26a (diff) | |
download | mpv-0206efa94aea3d4d20584c4446654a5ddd8e7896.tar.bz2 mpv-0206efa94aea3d4d20584c4446654a5ddd8e7896.tar.xz |
vo_opengl: pass ra objects during rendering instead of GL objects
Another "small" step towards removing GL dependencies from the renderer.
This commit generally passes ra_tex objects instead of GL FBO integer
IDs to various rendering functions. video.c still manually binds the
FBOs when calling shaders.
This also happens to fix a memory leak with output_fbo.
Diffstat (limited to 'stream/stream_rar.c')
0 files changed, 0 insertions, 0 deletions