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authorUoti Urpala <uau@mplayer2.org>2012-03-08 05:25:33 +0200
committerUoti Urpala <uau@mplayer2.org>2012-03-09 20:48:55 +0200
commita8168102668337f3c11619bea7e744fc245adff1 (patch)
tree5f847baf425b1e672db6e91b7f307c30f44fb6ec /stream/stream_file.c
parent2a2f8672188273831dacd58a0dc76055326e4ce2 (diff)
downloadmpv-a8168102668337f3c11619bea7e744fc245adff1.tar.bz2
mpv-a8168102668337f3c11619bea7e744fc245adff1.tar.xz
vo_gl: improve 10-bit YUV->RGB conversion accuracy slightly
Modify the YUV->RGB conversion matrix to take into account the difference between the same color value being x/255 in a 8-bit texture and x*256/65535 in a 16-bit texture (actually things are stored as x*4/65535 for 10-bit color, but that can be ignored here). This 0.4 % difference in the shader float value could make shades of gray in 10-bit (or generally more than 8 bit) YUV produce RGB values with green slightly higher than red/blue.
Diffstat (limited to 'stream/stream_file.c')
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